Very Sleepy Profiling Again

August 22nd, 2010 § 0 comments


// DXUT.cpp DXUTRender3DEnvironment11()
 if( DXUTIsRenderingPaused() || !DXUTIsActive() || GetDXUTState().GetRenderingOccluded() )
 {
     // Window is minimized/paused/occluded/or not exclusive so yield CPU time to other processes
     //Sleep( 50 );
}

For now just commented out the DXUT Sleep yield call and re-profiled my multithreaded smallpt application (EIP register sampled around 30,000 times.) Ray-Sphere intsersection is now around 42% of the total CPU time.

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